20/11/24

annual update

i was busy...

i've been writing this blogpost since february... welp

the following text is the original text from february

bi-annual update number trois

overview

semi-burnt out

i spent half of october and the entirety of november making games! it has been both super fun and extremely exhausting. i'm taking a bit of a break from game dev and finding other fun things to do.

the star of the show

VERSUS SNAKE

this game was made in 48 hours (or around 32 if you count the fact that i had a failed prototype of a point-and-click game that did not feel entertaining, see attachments). as usual, i did not expect to get a high rating or anything of the sorts, certainly not a PLACE IN THE GTMK GAME JAM 2023 WINNERS VIDEO. it was amazing seeing our game being noticed and praised. the concept is not even that complicated! huge thanks to Levi for the idea, sound effects and the main (genuinely spooky) track (website) and TwoSpaces for the menu and credits themes (soundcloud). certainly one of our proudest moments over the last 3 years. now onto the other games:

the others

and now, the final game of the year

Metamorphosis - made for the month long (!) github game off 2023 jam. this was my first time making a game for an entire month. !!!! i'll probably write something about it later (how it has references and stuff) (and how i made breakcore for it)

the music

osts!

JUNE UPDATE

life takes time

a lot has happened since february, for example:

PRINTTOWN!

it was made for the acerola jam 0 in 2 weeks back in march. i had so much fun developing it and sharing my progress with the community on discord! felt great seeing people excited about the style of the game and its parkour elements. it was even featured as an honorable mention during the top 10 reveal! i was super excited to see it being praised by people and acerola himself!

in my personal opinion, this is the best game i've made in terms of mechanics. not the battle stuff, that part is repetitive. the platforming, on the other hand... quite possibly the most entertained i've been playing my own game.

in retrospect, i should have spent more time developing the battles, not written any meta stuff in the dialogues and reduced the difficulty of the collectibles. unfortunately, i overscoped by making an OPEN WORLD GAME for a GAME JAM, though i'm still impressed with how much i was able to make in just 2 weeks.

cheezard

this is a very simple game my friend and i made in just 16 hours for ludum dare 55. for the amount of work put into it the game is surprisingly fun and even kind of addicting.

music

i've been producing an album since the start of april, it's my most experimental work to date. i am not going to release it under the pizzart name. it'll stay as a little album full of venting in the sea that is the internet.

art

i have not been drawing that much. i've been doing little sketches and practices very very occasionally (see attachments). also catboy jerma

november update...

how much longer is this going to take

it is currently the 20th of november. i am SET on finishing this goddamn blogpost

life...

ok i am not going to talk about it. let's just say it's been a wild ride

games

FishTaxi: yeah this is silly lol

kind of an overscoped nightmare,, also it's boring

there is another game i made that i will not share

music

i haven't released anything under the pizzart name since spring..

anyways

consider me gone off the face of the internet, i do not exist

footnotes

i like these (call these an obsession or hyperfixation (my self diagnosis says i am mentally ill)):

music
channels
games

this isn't a comprehensive list, just some things i've been enjoying for a few months

that's all, folks!

see you in 3 years when i remember that this website still exists

catboy jermahairhuh